20 Weakest Pokemons of All Time
Look, not every Pokemon can be Mewtwo or Charizard. Some of them are just… bad. Whether it’s terrible base stats, useless abilities, or movesets that make you wonder what Game Freak was thinking, these Pokemon are the underdogs nobody roots for (because they’ll definitely lose).
Some are weak on purpose, some are evolutionary stepping stones, and some just got dealt a bad hand by the RNG gods. These are the Pokemon you’d never actually use in battle unless you’re doing some kind of challenge run or you hate yourself.
Sunkern

Sunkern has the lowest base stat total of any Pokemon. Ever. At 180 total, it’s weaker than basically everything else in existence (and yes, that includes Magikarp, which we’ll get to).
It’s a tiny seed Pokemon from Johto that exists solely to evolve into Sunflora, which isn’t even that good. Grass/Normal typing would’ve been interesting, but no—it’s just pure Grass, which means it has a million weaknesses and no real advantages.
You catch it, you evolve it immediately, you move on with your life.
Magikarp

The most famous weak Pokemon, and honestly the meme is deserved. Magikarp can basically only use Splash (which does nothing) and Tackle for most of its existence.
Base stat total of 200. It flops around pathetically.
The whole point is that it evolves into Gyarados, one of the most powerful Pokemon you can get relatively early in the games, so the weakness is intentional—it’s a karmic balance thing. But that doesn’t make the process of leveling up a Magikarp any less painful (especially in the early generations when the Experience Share wasn’t broken yet).
Azurill

This thing is a baby Pokemon, which automatically makes it weak because baby Pokemon are terrible by design. But Azurill is particularly useless—it’s Normal/Fairy type (weird combo), its stats are abysmal, and it exists only to eventually become Azumarill, which is actually decent in competitive play.
The worst part? Azurill can change gender when it evolves to Marill due to a programming quirk in the earlier games, which is random and serves no purpose. Just use an Azumarill from the start if you can.
Caterpie and Weedle

Grouping these together because they’re basically the same Pokemon with different types. Early-game Bug types that exist to teach you about evolution and not much else.
Caterpie gets String Shot and Tackle. Weedle gets Poison Sting and String Shot.
They evolve quickly, which is their only saving grace, but using them in battle is like bringing a napkin to a knife fight. And yeah, Butterfree has some nostalgic value from the anime (that episode where Ash releases his Butterfree makes everyone cry), but that doesn’t make Caterpie any less useless.
Metapod and Kakuna

The cocoon stages. They literally just sit there and use Harden.
That’s it. You can’t catch them wild and actually use them because they don’t learn offensive moves until they evolve (unless you taught them something as Caterpie/Weedle, which nobody does because you’re trying to evolve them fast). They’re just waiting rooms.
Biological loading screens.
Cosmog

This is cheating a bit because Cosmog evolves into Solgaleo or Lunala, which are legendary Pokemon and absurdly powerful. But Cosmog itself? It has 400 base stat total and can literally only learn Splash and Teleport.
That’s it. Those are its only moves. You can’t use it in battle, you can’t do anything with it except carry it around until it evolves.
It’s a portable legendary egg that takes forever to hatch (metaphorically speaking, since Pokemon don’t actually hatch from eggs in this case, they just evolve, but you get the point).
Wishiwashi (Solo Form)

Wishiwashi has this gimmick where it’s weak when alone but becomes powerful in its School Form when its HP is above 25%. Solo Form has a 175 base stat total, making it one of the weakest Pokemon stat-wise.
The School Form is actually really strong (620 base stat total, which is pseudo-legendary tier), but you have to deal with it being pathetic for part of every battle. It’s inconsistent and annoying, and in formats where you can’t guarantee it’ll stay in School Form, it’s basically useless.
Wurmple

Another early-game Bug type. Base stat total of 195. It evolves into either Silcoon or Cascoon depending on its personality value (which you can’t control), and then into Beautifly or Dustox.
None of these evolutions are particularly good, which means Wurmple is the start of a disappointing evolutionary line no matter which path you take. At least Caterpie evolves into Butterfree.
Wurmple is just consistently mediocre all the way through.
Feebas

The ugly fish Pokemon that evolves into Milotic (which is beautiful and strong). Feebas is intentionally ugly and weak—that’s literally its whole concept.
Base stat total of 200, same as Magikarp. It’s also notoriously hard to find in the games, which adds insult to injury.
You finally encounter one after fishing in specific tiles, and it’s… terrible. The evolution method used to require maxing out its Beauty stat with Pokeblocks or Poffins, which was tedious.
Now you just trade it holding a Prism Scale, but it’s still annoying.
Kricketot

Bug Pokemon from Sinnoh. Base stat total of 194. It literally just makes cricket noises.
Its cry is even annoying in the games (a repetitive “delelelele whoooooop” sound that drove people insane). It evolves into Kricketune, which is slightly less terrible but still not worth using.
Kricketot exists to fill Pokedex slots and nothing else.
Combee (Male)

Only female Combee can evolve into Vespiquen, which is at least somewhat useful. Male Combee? They’re stuck as Combee forever.
Base stat total of 244, which isn’t the absolute worst, but they can’t evolve, so they never improve. They’re just there, buzzing around, completely pointless.
Why Game Freak made gender-locked evolutions that result in half the species being evolutionary dead-ends is a question nobody can answer satisfactorily.
Tynamo

Electric eel Pokemon from Unova. Base stat total of 275, no weaknesses because of its pure Electric typing… but also no abilities (it has Levitate, which doesn’t even do anything for an Electric type since they’re not weak to Ground anyway—wait, no, I’m wrong, they are weak to Ground, so Levitate actually helps, but it still feels useless because Tynamo is so weak that one Ground move kills it anyway).
It can’t learn many moves naturally. You basically just evolve it into Eelektrik and then Eelektross as fast as possible and forget Tynamo ever existed.
Burmy

Bug type from Sinnoh that comes in three different cloak forms (Plant, Sandy, Trash) depending on where you last battled with it. Base stat total of 224. Only female Burmy evolve into Wormadam, and male Burmy evolve into Mothim.
None of these evolutions are particularly good, and Burmy itself is forgettable. The cloak gimmick is cute but doesn’t actually matter much in terms of competitive viability.
Luvdisc

This heart-shaped fish from Hoenn is just sad. Base stat total of 330, which isn’t the absolute lowest, but it doesn’t evolve (unlike most of the others on this list), so that’s as good as it gets.
Its whole thing is being related to love and romance, which is fine thematically but doesn’t help it in battle. People thought it would evolve into Alomomola when Gen 5 came out, but nope—they’re completely separate Pokemon.
Luvdisc is just stuck being weak forever.
Unown

Psychic type Pokemon that come in 28 different forms (26 letters plus ! and ?). They’re mysterious and tied to weird lore in the games and anime, but stat-wise?
Base total of 336, and they can ONLY learn Hidden Power. That’s their only move. Ever. You can’t teach them anything else.
Hidden Power’s type varies based on the Unown’s IVs, but it’s still just one move. They’re collectibles, not battlers. The Ruins of Alph in Johto are cool atmospherically, but the Unown themselves are useless in actual gameplay.
Delibird

This thing is a joke Pokemon. Ice/Flying type, base stat total of 330, and its signature move is Present, which randomly either damages the opponent or heals them. You literally cannot control what Present does—it’s RNG every single time.
Delibird exists to be a Christmas-themed Pokemon (it looks like Santa Claus carrying a sack), and that’s it. It’s never been good competitively, it’s never been useful in playthroughs, it just exists to be cute and festive and completely unreliable in battle.
Smeargle

Okay, this one is complicated. Smeargle has terrible stats—base total of 250. But it can learn any move in the game through its signature move Sketch.
So in theory, it’s incredibly versatile. In practice, it’s so frail and weak that it usually dies before it can do anything meaningful.
It’s been used for gimmick strategies in competitive play (like Baton Pass chains or Dark Void strategies before they got banned), but outside of very specific setups, Smeargle is just a novelty. It’s the definition of “interesting concept, poor execution.”
Spinda

Normal type Pokemon from Hoenn with a gimmick where every individual Spinda has a unique spot pattern (there are billions of possible combinations). Cool concept.
But its base stat total is 360 and its stats are spread so evenly that it’s not good at anything. It’s perfectly mediocre in every way, which makes it worse than Pokemon that specialize.
Spinda exists to show off the pattern generation system and nothing else. You catch one for the Pokedex, you admire the spots, you box it forever.
Igglybuff

Another baby Pokemon, another waste of time. It’s the pre-evolution of Jigglypuff, which means it’s weaker than a Pokemon that’s already not great (Jigglypuff is fine but not amazing, and Wigglytuff is okay but nothing special). Base stat total of 210.
Baby Pokemon can’t breed, they evolve through friendship, and they’re just obstacles between you and the Pokemon you actually want to use. Igglybuff is pink and round and has big eyes, so it’s cute, but that’s not enough to make it viable.
Silcoon and Cascoon

These are the cocoon evolutions of Wurmple, and like Metapod and Kakuna, they mostly just sit there and use Harden. They do learn a few other moves unlike the Gen 1 cocoons, but they’re still basically useless until they evolve.
The difference between them is that Silcoon evolves into Beautifly (Bug/Flying) and Cascoon evolves into Dustox (Bug/Poison), but neither of those final forms are particularly good anyway, so the whole line is just disappointing from start to finish.
Shedinja

This is a weird one. Shedinja has 1 HP. Just 1. Forever.
But it also has Wonder Guard, an ability that makes it immune to any move that isn’t super effective against it. So in theory, it’s invincible against most attacks, but in practice, hazards like Stealth Rock kill it instantly, weather damage kills it, any super effective move kills it, and it’s just too gimmicky to be reliable.
Its base stat total is 236 (excluding the HP, which doesn’t matter anyway since it’s always 1). Shedinja is fascinating conceptually but terrible practically.
You get it automatically when Nincada evolves if you have an empty party slot and a Pokeball, which is also weird.
The Weak Shall Inherit Nothing

So what’s the point of weak Pokemon existing? Honestly, it’s about progression. The early-game bugs teach you about evolution and type advantages.
The baby Pokemon are cute filler for breeding mechanics. The intentionally weak ones like Magikarp and Feebas are about delayed gratification—suffer now, reap rewards later.
And some, like Unown or Spinda, are just there for collection purposes and atmosphere. Not every Pokemon needs to be competitively viable.
But that doesn’t make using a Sunkern any less depressing when you’re trying to beat the Elite Four and you realize you’ve made a terrible mistake. Some Pokemon are weak so that others can be strong, and that’s just how it is in the world of Pokemon training (unless you’re doing a challenge run specifically to torture yourself, in which case, carry on with your Luvdisc solo run).
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